Dune II: The Building of a Dynasty Westwood Studios, Inc. / Virgin Games, Ltd. 1992

The planet Arrakis (also known as Dune for its sandy landscape) is the only place in the known universe where Melange (more commonly known as the Spice) can be found. The Spice is the basis of interstellar travel and thus the standard of the Imperial economy. To increase productivity, The Padishah Emperor has invited three powerful Houses (Harkonnen, Atreides and Ordos) to compete against one another economically and bring up spice production. Competition among these houses begins peacefully but soon turns ugly as they battle each other with armed troops, advanced weaponry, and spies. The planet itself is also hostile, with dangerous sandworms inhabiting the spice fields. Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre (Command & Conquer later used the same engine). Even though set in Frank Herbert's famous Dune universe, the game is only loosely connected to the plot of any of the books or the films based from them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses. In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed. The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility or defense turrets and, for units, various ground troops, light vehicles and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect. After a mission is completed, the player can select the next mission on a map of Dune. This choice determines the layout of the next map to be played, but has no effect on the overall campaign.

See also: #Super Dune 2

Screenshots
Full Demo 4MB (uploaded by Abandonia)
Infos
Full Demo 4MB (uploaded by MyAbandonware)
Multilingual Floppy Images ISO Demo 5MB (uploaded by scaryfun)
included in Publishers Pick Blue - Clone 10CD ISO Demo 877MB (uploaded by Egon68)
included in Westwood 10th Anniversary - EU Multi3 ISO Demo 11MB (uploaded by Internet Archive Software Collection)
Browser-Playable Free Html5 Game (uploaded by Epicport)
Full Demo with DOSBox + Amiga & Genesis emulated version + Dune II: The Maker - Free Fan Remake 276MB (uploaded by The Collection Chamber)
Dune II: The Maker - Free Open Source Remake v0.7.0 7MB (uploaded by Official Site)
UnDUNE II - Free Pico-8 Demake 1MB (uploaded by Itch.io)


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