Q*Bert 2004 Sony Pictures Digital 2004

Aside from the classic arcade mode with the original graphics, the game contains also an all-new set of stages, but otherwise it lacks most of the adjustments that were introduced in any titles since the original. The stages are divided into six themes with different sprites and floor tiles - Classic, Jungle, Castle, Ice, Pirater and Space. However, the enemy behaviour is always the same, even if they look completely different from theme to theme. The game can be controlled either with the keyboard or with the mouse, by clicking towards the direction Q*bert shall hop to. Mouse controls work surprisingly well. In fact, they almost make the game a bit too easy. Not too convenient are the stage layouts, which rely too much on bottleneck passages that don't leave any room for different approaches, and super slow flying discs to get around separate islands. There is a stage where sheer luck is the only chance at completing all islands before a new Sam or Slick gets spawned at any of the other islands and messes up the game again, simply because Q*bert moves around too slow. There are many cheap deaths because Q*bert is already in animation to move onto a space where then suddenly a new enemy spawns, and nothing can be done at that point. In a way that was true of the original, but there players could rely on enemies to always spawn from the same two tiles, while here it's all over the place. The game doesn't give any indicators like Realtime Associates' versions did, either.
Screenshots
Browser-Playable Free Flash Version (uploaded by Yahoo! Games)
included in Q*Bert 2005 with bugfixes + Q*Bert 2004 custom bugfixed standalone exe (requires Q*Bert 2005 installed first) (provided by basseta & upped by Scaryfun) 5MB


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