Sunset Tale of Tales 2015

This is a first person exploration game that takes place in a single luxurious penthouse apartment in the capital of a fictitious Latin American country in 1972. As housekeeper Angela Burnes you get to know the owner of the apartment, Gabriel Ortega, by going through his things while he is away. A relationship develops between two people who never meet while war breaks out in the city. A violent uprising has begun against the military regime that holds the country in a stranglehold. Will you get involved with the rebellion? Will Ortega? And if so, how? Gameplay centers on the discovery of story clues. Unlike those, the story of Sunset takes place while you play the game (instead of uncovering a story that has already happened). The other inspiration is violent war-inspired action games. We always wondered what life would be like for the NPCs in such games. How does it feel to be one of the many victims of war, instead of the hero. How does it feel when war is the backdrop for your day-to-day life? It's divided into 44 play sessions that each take a fictional hour: until the sun sets. Each time you get a list of housekeeping tasks that you are requested to do. There will be more tasks available in the apartment. And there will be other activities, such as going through the owner's possessions in search of information, and interacting with his 1970s-era technological gadgets. Your avatar, Angela Burnes, is not an empty vessel. She has a personality of her own and you discover her thoughts while playing. It features: suspenseful linear three-act structure, story-driven gameplay (interact to explore the fiction, without puzzles, combat or platforms), distinct tasks (plus many optional activities), responsive environment (light switches, electronic gadgets, etc), retro early 1970s style, explosions (outside).
Screenshots/Videos
ISO Demo 594MB (uploaded by Egon68)


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