Bejeweled Deluxe PopCap Games, Inc. 2000

This popularized the Match-3 style of casual games leading to countless clones. More than 75 million copies of Bejeweled have been sold, and the game has been downloaded more than 150 million times. It was inspired by the gameplay of Columns and Shariki. PopCap created partnerships with established Internet gaming sites such as Microsoft Zone to host Bejeweled as well. The objective of this game is to swap one gem with an adjacent gem to form a horizontal or vertical chain of three or more gems of the same color. Bonus points are given when chains of more than three identical gems are formed and when two chains are formed in one swap. Gems disappear when chains are formed and gems fall from the top to fill in gaps. Sometimes chain reactions, called cascades, are triggered, where chains are formed by the falling gems. Cascades are awarded with bonus points. There are two variations of the game to choose from. Although normally the player gets only three in a row for gems, sometimes they can get four or five in a row. And in rare conditions, they can get six, seven, and even eight in a row. But some versions of the engine do not register it. The player gets more points and sometimes special powerups from more than three gems in a row. You can get a Hint at any time by clicking the purple Hint button on the left-hand control bar. This will cause a gem onscreen to flash briefly, indicating that it can be used to create a set. However, every time you use the Hint button, you will lose points. In Normal mode, there is no timer and you can take as long as you like to make each move. The game will end when there are no more available moves. Every set or cascade you create will cause the Bonus Bar at the bottom of the screen to increment upwards. When the Bonus Bar is full, you will proceed to the next level. Each successive level increases the value of all sets and combos. Timetrial mode is for experienced Bejeweled players who want a fast-paced challenge. In Timetrial, the Bonus Bar at the bottom of the screen continually counts down towards zero. When it hits the bottom, your game is over. You can replenish the Bonus Bar by creating sets and combos. The bigger the combo or cascade, the more the Bonus Bar will be regenerated. Filling the Bonus Bar will take you to the next level. Sets and combos are worth more on each successive level, but the timer will also count down much faster.
Screenshots
Full Demo 2.8MB (uploaded by scaryfun)
included in Bejeweled & Alchemy - ISO Demo 31MB (uploaded by Internet Archive Software Collection)
ISO Demo 299MB (uploaded by Internet Archive Software Collection)
Trial Level Demo v1.23 1.4MB (uploaded by Internet Archive Software Collection)
2010 ISO Demo 4MB (uploaded by Internet Archive Software Collection)
2006 Mumbo Jumbo release ISO Demo 485MB (uploaded by Internet Archive Software Collection)
included in Popcap Game Collection - Full Demo 874MB (uploaded by Internet Archive Software Collection)


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