Warn Buster Zero [J] Soeishinsha / DML 1997

This is a rare Japanese sci-fi rail shooter game. It's one of a series of unrelated Creator's Collection games, for which rather famous artists were invited to create. There are three missions in total, preceded by a text "introductory" and funny subtitled dialogues with our boss ("captain"): "street", "sewerage" and "skyscraper"; the second and third are divided into a kind of "stages" (two in each of them). Perspective of the review - from the first person; the heroine cannot move: the player only needs to control the mouse cursor, which has the shape of a sight, moving it around the screen and quickly shooting various mechanical villains protruding from different angles. The protagonist has a “power shield” (the corresponding scale is displayed in the lower right corner of the screen) and a certain amount of health, which, alas, is not fully expressed: you can get an idea about it only by tracking the change in the appearance of the heroine in her portrait in the lower left corner. The basic weapon throughout almost the entire game is a revolver with automatic reloading (which, however, makes the girl defenseless for about half a second), but during the tasks we will be able - after killing a certain enemy - to acquire more powerful means of killing (on the first it will be a machine gun , on the second is a rocket launcher, and on the third is a laser rifle, with which you have to deal with the final boss). No other bonuses are provided. Enemies, as noted above, are all kinds of aggressive "tins": for example, on the street they are two types of red robots (large ones with legs and small round ones with wheels) and helicopters, in the sewers - mechanical spiders, snakes (or worms?) , emerging directly from sewage (but you can notice them - and destroy them in advance), and cannons suddenly hanging from the ceiling, in a skyscraper - round red "guys" from the first mission, similar in appearance to blue ones, throwing bombs at you from a long distance (which you should definitely shoot on the fly, because the damage from them is serious), and all the same "ceiling" guns. There are also four bosses, and if two appear in locations after several "waves" of "ordinary" enemies, and the scale of their "margin of safety" is displayed on the screen, then the rest - including the most important - are allocated separate "rooms", but for some reason it is impossible to track the state of their "health". On the street we are waiting for a huge (but slow and only occasionally attacking with weak machine guns, but mostly just walking back and forth) ocher-colored robot, destroyed relatively easily, in the sewers - on the "personal" screen - a huge spider that shoots rockets and is already a more serious opponent, but again, not particularly scary.
Screenshots
Japanese ISO Demo 19MB (uploaded by myloch)


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