Pathfinders: Lost at Sea ERS G-Studio / Big Fish Games Inc 2010

A mysterious artifact is retrieved from the bottom of the Atlantic and sent to a scientist for research. He soon discovers its purpose: it's actually an ancient device beaming a signal to an isolated island since ages long forgotten. A research team is sent to the isle, but their ship is engulfed in a blinding light as they get close to the shore. One of the researchers wakes up alone aboard the boat, and starts to investigate the island and its many locations to uncover the mystery. This is a hidden object game with adventure elements, where the main objective is to find and click on all the items listed on the screen of a cell phone at the left side, on locations cluttered with assorted paraphernalia scattered around the scenery. Some of the entries are marked in yellow, for items that have to be photographed and stored in the inventory and later used to solve puzzles. The inventory photos can be displayed and scrolled with the labeled buttons on the phone, enabling the registered items to be dragged and dropped from it to logical and appropriate portions of the scenery. The hint button highlights the position of one of the required items, but takes some time to recharge after use. Mini-games appear occasionally on a separate screen, where the player has to flip pairs of identical cards in a memory game, assemble shredded notes, click on all the differences between two similar images, place gears in a clockwork mechanism and complete other challenges. These puzzles can be optionally skipped after a few minutes.
Screenshots
Full Demo 220MB (uploaded by UberLamer)


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