Elf Classics [J] Elf Corporation 2000

This compilation contains three games previously on Japanese computer PC-98 from the developer most famous for Dragon Knight. Shangrlia (1991) is a turn-based tactical game. The ten female commanders reside in the castle and can be approached in any order. Each of them transfers the player to a different location (alternating between urban, dungeon-like, and rural areas) where a tactical battle takes place. Every commander is responsible for a unit type in the army. These types include Lancers, Fighters, Swordsmen, Cannoneers, Horsemen, Archers, Mages, Ninjas, Dragon Riders, and Birds. Enemy forces possess the same unit types. Each type has advantages and disadvantages in terms of power, mobility, range, etc. The goal is to select and position units on the battle field, taking the conditions of the terrain, number of enemies, distance, etc. into consideration. Defending own castle and capturing that of the enemy is the top priority. The battles then proceed in a turn-based fashion. Some unit types can attack from a distance, while others are restricted to fighting on adjacent squares. Battles are displayed as animated sequences on a separate screen, their outcome calculated according to the unit's properties and parameters. After each round of victory, the female general removes an item of her clothing. The final result for each general is an erotic picture with partial nudity and implicit sexual scene, but no explicit images. Shangrlia 2 (1993) is a turn-based tactical game and a sequel to Shangrlia. The goal of the game is to capture castles occupied by the enemy, freeing commanders on the way. Unlike in the first game, the player is no longer allowed to choose any battle right from the beginning and is at first restricted to only three battles. Same applies to characters and unit types: in the beginning the player can only control three types of fighters, and other characters are unlocked gradually. There are fifteen unit types altogether (as opposed to ten in the previous game). New units include different types of horsemen, chariots, winged horses, golem commanders, etc. In addition, each unit comes in three variations, e.g. catapults and cannons are considered the same type, variants of which can be unlocked by completing battles and freeing them. Each unit gradually advances in strength, and must reach a "master" level to be actively selected by the player and positioned on the battle. This time, enemy units are mostly completely different and mainly consist of various monster types such as skeletons, minotaurs, dragons, undead mages, assorted hell creatures etc. Winning battles gradually unlocks erotic pictures of the female generals. The sexual content is noticeably heavier than in the first game and includes non-traditional types of sex as well. Yu-No: Kono Yo no Hate de Koi o Utau Shōjo (2006), the sub-title meaning A Girl Who Chants Love At the Bound of This World, is a Japanese-style adventure (still screens viewed from first-person perspective, a lot of dialogue) with a unique feature: multiple story paths are shown on a special map and can be accessed within the same playing session, by using orbs like the one Takuya finds in his home at the beginning of the game. If a path leads to a dead end, the player can opt to use a stone, go back, and investigate another place to lead the story into a different direction. The interaction with the game world does not involve menu commands, as in most Japanese adventures (except in the prologue); instead, a point-and-click interface is used. It feature explicit sex scenes. An English fan translation was released in 2011 that also allowed playing the game with full voice-overs from the Saturn version, removed some censorship in the erotic scenes, and imported higher-quality music from the PC-98 CD release.
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Japanese ISO Demo + Yu-No Translation/Voice Patch 1.09GB (uploaded by scaryfun)

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