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In 1978 Scott had the opportunity to play the original
Adventure game and was fascinated by the concept. Scott wrote his first
adventure game Adventureland for the Radio Shack TRS-80 model Scott
computer (16,000 bytes of memory, a Z80 processor, and a cassette drive)
in the same year. It's a game of historical significance as this was
the first adventure game to be widely available on microcomputers. It's
a minimalist treasure hunt set in and around a cave - an imitation of
Colossal Cave, only without the prose. There's a good sense of freedom,
somewhat eccentric design, two-word parser (except the Inform port),
magic words, a maze, and a limited light source. In 1978, Adams founded
Adventure International and produced twelve adventure games before the
company went bankrupt in 1985. His first games were text-based and written
in BASIC, but during his third game (Mission Impossible), Adams began
programming in assembly language to improve the speed of his software.
See also: #Scott Adams Collection |