Superliminal Pillow Castle Games 2019

This is a first-person puzzle game in which the player solves visual puzzles based on depth, perspective and illusion. The production was previously known as Museum of Simulation Technology and has been created since 2013. We observe the action from the first person perspective (FPP). The game is about solving puzzles - most often it's about finding a way out of a room. Although it sounds quite simple, in practice the fun can be really twisted and complicated. All because the puzzles in the production use depth, perspective and optical illusions. How does it work in practice? For example, imagine that you see a room with doors on one of the walls - at the height of around 3 meters, beyond your reach. There is no ladder or staircase in the area, but there is a painting hanging on the wall. When you move away from it at a sufficient distance, from your perspective it will be so small that it will be no problem... you're gonna grab him between your fingers. The same image, reversed accordingly, after falling will become a great platform, on which you will climb up to the exit without any obstacles.
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