Labyrinth [Da] Interactivision 1990

A rare Danish puzzle quiz (outwardly disguised as an arcade), based on the local television show of the same name, popular in the 1980s, with Kim Schumacher as the presenter. Before starting, you can select the following parameters: mode for one or two players; the number of rounds (by default, the action is divided into two parts that are very different from each other; "Begge runder" will allow you to play both sequentially, "1. runde" - only in the first, which is just a quiz, "Finale runde" - only in the puzzle ); time limit allocated to the "party" (three, five, ten or fifteen minutes); the same for answering a specific question (five, ten or fifteen seconds). However, both last parameters are allowed to be disabled by setting the value "Underfineret" for each of them. Perspective of the game is top view; the action takes place in a "labyrinth" filled with dots, consisting of several rectangles "inscribed" into each other. The protagonist is a funny amorphous creature (in solitary mode - red), at the time of launch it is in the external "perimeter"; visually everything looks very much like Pac-Man, but there are no enemies, and collecting points, although it adds points (they are being taken into account), it seems to lead to nothing useful. Moving is done using the arrow keys and is largely - but not completely - automated. In each "perimeter" there are barriers, and directly on the "edges" of all the rectangles that make up the labyrinth, except for the outside, are white-painted areas. When touching the "face" a protagonist with these objects (in order for this to happen with their second type - white areas on the edges, the creature will have to be deployed accordingly), a question may be asked - naturally, in Danish - from any field of knowledge (from astronomy and chemistry before history and popular culture; "specific" topics related in one way or another to Danish realities, including, for example, the local stage or the metric system, are enough here - but they are still smaller than the conventional "well-known" ones) with four options about a tweet. If we chose the right one, then we observe either the destruction of the barrier, which provides the opportunity to move on, or the destruction of the section of the edge of the rectangle, which allows you to move to the next "perimeter". Within each specific contact with any barrier, except for one, leads to a question; contact with the white sections of the "walls" does not always end with this - you need to look for the appropriate places. The ultimate goal is to get to the center of the labyrinth, which, as is clear from the above, does not necessarily mean the maximum possible “cleansing” of each of the “perimeters” (and even if we play with a time limit, then doing so is completely undesirable).
Danish Full Demo 180kb (uploaded by

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