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This Infocom Graphic Interactive Fiction takes place in the days before
Camelot, when magic and evil rule England, a sword sheathed in stone appears in a
quiet churchyard. Engraved upon it are the words which form your destiny "Whoso
pulleth out this sword of this stone is rightwise king born of all England". For
you are Arthur, the son and true heir of the High King, Uther Pendragon. But
there is more to asserting your claim than wresting free the sword. The sword in
the stone disappears - stolen by the evil King Lot. To win it back, you must
develop the kingly qualities of wisdom, chivalry, and experience, qualities that
will also prove you worthy of the throne. And you must do it all within three
days, or Lot will usurp your legacy. You are assisted by Merlin the Enchanter,
who grants you the power to transform yourself into a variety of animals. Now you
can explore the kingdom as no one has before: from the sky, from rivers and lakes,
from on - and under - the earth. How you use this power, and how you solve the
myriad puzzles that confront you, will determine your success in your quest.
Merlin's crystal ball reveals helpful hints. The undo command lets you rescind
even the most foolhardy of decisions, and optional on-screen mapping gives your
quest direction. This was the first game to incorporate graphics into an Infocom
work of interactive fiction. |