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Cruise for a Corpse is a graphic adventure game with a point-and-click
interface. It's 1927 and when Inspector Raoul Dusentier is invited to a cruise
upon a mighty sailing ship by the wealthy businessman Niklos Karaboudjan, he
looks forward to nothing but a relaxing week on the sea. Instead, his host
manages to get himself murdered on the second day. Too
convenient that a policeman is aboard - Dusentier sets out to search for suspects.
Why is it that none of the family members seem awfully sad about the demise of
the old man? In the best tradition of Agatha Christie, each and
every person on board has a motive for the murder. You advance in the plot not so
much by solving common object-based puzzles, but by talking to the right persons
about the right subjects at the right time, thus collecting clues. You will also
find pieces of evidence scattered throughout the ship. However, most items
suddenly appear in cupboards and drawers that were previously empty - an awfully
unnerving process. The clock advances in ten-minute-steps whenever you discover an
interesting clue, which conveniently informs you of your progress. The protagonists
move around the ship; so whenever time passes, different persons to talk to might
appear at certain locations. Delphine's Cinematique interface reached "Evolution 2".
Instead of containing a fixed number of verbs, the command menu is now
context-sensitive. The mouse cursor will change its appearance when moved over an
interesting object; a left-click brings up a set of appropriate verbs. A right-click
accesses the inventory. Another interesting improvement: All the persons in the game
are animated polygons. |