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One of the few action/adventure games that truly succeeded in appealing to
fans of both camps, Krisalis' highly underrated Dark Earth is a great game that makes
up for the short length with captivating artwork, a smooth interface that works well
for both combat and adventure, and a very interesting and unique sci-fi/fantasy
combination storyline. The world's first "realtime" adventure, attempts to redefine
the genre by replacing killer puzzles with arcade-like combat sequences. On one hand,
this decision has created a far more open-ended game and has eliminated the frustration
typically associated with hard puzzles. On the other hand, it makes the game somewhat
short - fully exploring this game is the work of days, not weeks. Fortunately, the
story and setting are both excellent, and the combat system is fairly entertaining as
well. 350 years in the future, the world has become completely unrecognisable
following an encounter with a swarm of rogue meteorites. Centuries of sun-obscuring
clouds have thrown the land into a perpetual icy twilight, leaving little more than
strange, twisted creatures to roam the land. Dark Earth begins in the Stallite Sparta
where Arkhan, member of the city militia, lives out a fairly routine existence. Not
long into the game, fate places him in the midst of an assassination attempt - a plot
he is able to foil only at great personal cost: in saving the ruler of his city, he
finds himself exposed to an insidious poison. With the venom consuming both mind and
body, Arkhan must search Sparta for a cure even as he slowly transforms into a creature
of darkness. Along the way, his newly acquired monstrous powers will come in handy as
he works also to stop an evil plan to extinguish the source of the Stallite's light.
It cannot be overemphasised how well the graphics bring to life the detailed setting
of this adventure. Throughout the game, backgrounds, objects and characters blend
smoothly together to create scenes which are unique and strangely beautiful. |