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This game was originally designed to be only an introductory prologue to a
much longer story, a series of 7 games. But, as is so often the case, the series never
materialized and the game languished, gathering dust, from the time of its original
inception (1996) until DreamCatcher finally picked it up and made it available to the
general public. As the game
begins, you find yourself in a room somewhere, with no memory of how you got here or
why, or even who you are. As you begin to explore you discover a letter, apparently
written to you from one Richard Haliburton (the renowned real-life archaeologist and
explorer who mysteriously vanished during the 1930s). Evidently he had been expecting
you, or someone, for some reason and has left you a scant outline of the situation plus
a few tools which you may find helpful on your unnamed 'mission'. It seems that a
very ancient and advanced race of beings, known only as 'The Collectors', exists
unsuspected by humanity. They are very powerful and can both monitor and control people
and events, even time itself, through the use of certain magical cards and artifacts
called 'The Collection'. Unfortunately these cards can be used for either good or evil,
and extended use may result in you yourself being collected. But what is your
connection with this ancient race? What are you expected to do with them, or to them?
You pick up the one card that Haliburton left, to examine it and suddenly find
yourself outside on a strange and deserted street, in front of a locked iron gate
leading to God-knows-where. There are places for the insertion of cards in the
framework, so you try yours but nothing happens. Since you have
no other options, you begin to explore. The game is set in New Orleans, that city of
mystery and magic where anything is possible, at night, and the mood is evocative and
eerie (a shop sign swaying in the wind, a strange apothecary shop). But most of your
solitary investigations take place in an old closed and abandoned hotel, both in the
present and the past (1930s), where the faded beauty of the furnishings and haunted
aura of the rooms further add to the surrealistic feeling. It is a linear, 1st person,
fully explorable, non-threatening, point and click game, with an inventory which is
divided into 2 sections (one part regular and the other for 'The Collection' items).
The low light graphics, although somewhat grainy when panning (it was made before
QuickTime 3.0), are finely detailed and beautifully rendered, the graininess seemingly
appropriate to the feeling of somehow being in the middle of an old movie. Add to that
the fact that several famous real-life names are involved in the story (Haliburton,
Amelia Earhart, Aleister Crowley, Tsar Nicholas II and his daughter Anastasia,
Rasputin), and the total effect is one of actually being part of some grand historical
mystery. But the game does have a few serious drawbacks, primarily due to the original
purpose behind its design. First and foremost, it is way too short (prologue length,
with only about 5 hours of gameplay). And although it is a complete game by itself, it
leaves too many questions unanswered and too many things unresolved, even several still
unused inventory items at the end of the game (prologue approach). And finally, since
it was designed to attract novice gamers, most of the puzzles may be far too easy to
challenge seasoned adventurers. |