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Desktop adventures is made to run in a windowed form on the desktop to use the least amount of memory possible and still allows the player to perform other on screen tasks. This game is set in 1930s Mexico with motley characters, challenging puzzles, and a huge variety of outcomes. Each game averages 30 minutes. The plot, size, and direction of each game are randomly generated at the start, with locations and items being different every time. This style of play is very similar to that in many adventure games on the consoles of yesteryears, such as Nintendo’s The Legend of Zelda series. Alas, it may be more appropriate to compare this desktop adventure to other desktop games in Windows (for example, Mines and Solitaire), notwithstanding its Indiana Jones license. Each game is designed to play for only about half an hour to an hour. To start each game, the player chooses to randomly create a small, medium or large world in which randomly generated quests have to be solved. The beginning of every game is always the same—you start off at the village and inside a building where, for most of the time, Marcus Brody tells you about a quest and asks you to acquire an artifact to be returned to him. Most of these puzzles or quests consist merely of collecting objects, giving them to some characters so to acquire other objects, which are then given yet to other characters, and so on. Much of the time is lost searching for the right characters for the right objects, both of which are randomly scattered over the map. |