Mind Forever Voyaging, A Steve Meretzky / Infocom 1985

In this story, you will be PRISM, the world's first sentient machine. It begins in the world of 2031, a world on the brink of chaos. The economy of the United States of North America (USNA) has been stagnating for decades. The superpower race to build an impenetrable missile defense has ended in a tie, with the foreseeable but unforseen result that an even more dangerous arms race has begun - a race to build miniature nuclear weapons, some as small as a cigarette pack, and smuggle them into enemy cities - a race which threatens to turn the USNA into a giant police state. You have been "awakened" from your simulated life and had your true nature revealed to you several years ahead of schedule. You have been chosen to use your unique abilities to enter a simulation of the future, based on the tenents of the Plan, in order to check its effectiveness. Packed full of some of the most detailed writing and developed characters ever found in a computer game, puzzles are few and far between. The game had a serious tone and a political theme. The game is among Infocom's most respected titles, although it was not a commercial success. It was also the first of the "Interactive Fiction Plus" line, meaning that it had greater memory requirements, unlike earlier Infocom games that used a less advanced version of the company's "Z-machine" interpreter.
Extra "Feelies"
Full Demo (@ Juego Viejo)
Reviews
Included in: Infocom Universe Bootleg Full Demo (provided by Gr.Viper & uploaded by Molitor) 389MB
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