Shock: The Game VCA Entertainment 1998


This is a sequel to the adult entertainment Michael Ninn's Latex: The Game. The game starts after a villain has kidnapped the warden's daughter, Gwen, on a penal (obvious joke) planet. He is, intriguingly, holding her captive in his brain! You are sent by the warden into his brain to rescue the girl (and, undoubtedly be carnally rewarded). You use the arrows at the bottom of the screen to move and click on doors and objects to open or use them. There are some exceptions, however, where you can go forward through a door without clicking on it. This game has a glut of hard core pornography, designed to suit all tastes for the perverse. These videos are completely unrelated to the game and easily clicked through. The serious gamer need not view any of the videos to successfully complete the game. There are also games at the Shooting Gallery that have no influence on the game. The most useful area to go next is Madame Tarot, a cyber fortuneteller. Each coin you use with her gives you a useful hint about how to progress in the game. The information she gives you is not available anywhere else, so you do need to listen to what she has to say. The warden's daughter also gives some hints through the fortuneteller's crystal ball. The game is a traditional inventory based one and not without merit if you can overlook the porn. It is however, very short, taking about 2-3 hours to complete and has a disappointing, completely expected, ending that doesn't really make sense. It won an all-time record number of eleven AVN Awards.
Walkthrough
ISO Demo594MB (upped by Scaryfun)
Video


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