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This game was the last to be released in the Space Quest series. It ran on
the last version of the SCI engine, SCI32. This allowed it to use Super VGA graphics
with 256 colors at 640×480 resolution. Unlike other SCI games, it didn't have the
interface in a pull down bar at the top of the screen, but instead used a "verb bar"
window along the bottom of the screen, similar to LucasArts' SCUMM engine. The
graphics style was also more cartoonish than in previous games. Gary Owens served as
narrator once again. Having
defeated the diabolical pukoid mutants in Space Quest V, Captain Roger Wilco
triumphantly returns to StarCon headquarters - only to be court-martialed due to
breaking StarCon regulations while saving the galaxy. He's busted down to Janitor
Second Class, and assigned to the SCS DeepShip 86 (a parody of Star Trek: Deep
Space Nine), commanded by Commander Kielbasa, a Cowardly Lion look-alike whose name
is taken from the polish sausage as well as being a play on the names of both the
feline Kilrathi from the computer game series Wing Commander and of the character
Mufasa from the animated motion picture The Lion King. His voice is a parody of
Captain Jean-Luc Picard from Star Trek: The Next Generation. The game's subtitle
comes from the final portion, in which Roger has to undergo miniaturization and enter
the body of a shipmate and romantic interest. Josh Mandel designed the majority of
Space Quest 6 (with Scott Murphy on-board in a "creative consultant" capacity) but
had to leave the project shortly before completion due to internal strife with
Sierra. As an additional result of this change in designers, some puzzles -
primarily in the latter stages of the game - were shoddily implemented due to lack
of communication. Note that the level demo contains new content and puzzles not
found in the retail game. |