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Your grandfather has invented a device which makes real everything he can
see in his dream. All the strange places and creatures he can dream about really
exist in an alternate reality. One of those creatures, named Franklin Snarl, traveled
through the device to our reality and kidnapped Gramps, teleporting him into the
crazy world of Tonetown. He hopes that Gramps will always remain asleep, which
assures Snarl's own existence! Now it's up to you, the hero of the game to travel
to the alternate dimension of Tonetown and to rescue your grandfather. You interact
with the environment by either typing in commands, or choosing one of the action icons
available as interface. The game, therefore, combines text-based interaction with the
more modern "point and click" approach. One of the quirkiest and most underrated
adventure games ever, it's a fun romp in an psychadelic / punkrock alternate reality
that could have been conceived by Timothy Leary. You have the the aid of your dog who
not only can talk but became a star reporter. Based on the engine used in 1985's
Borrowed Time, Tass Times sports an intuitive icon-based interface and extremely
creative puzzles (although they are mostly easy due to the small number of items you
can pick up and use). Exploring the gameworld is half the fun - nowhere else will you
see floating phones, triangular moon, and NPCs that look like futuristic MTV generation
come to life. The game even has a convenient, but logical, explanation of Tonetown's
existence: it is your grandpa's dream comes to life thanks to the "dream hoop" he
invented. With wacky puzzles, great graphics (for its time), and one of the best
premises ever, it's an extremely original game that's simply a must-have for adventure
fans. |