Proteus | Ed Key / Twisted Tree | 2013 | |
---|---|---|---|
|
This first-person casual exploration game has visuals that are retro-blocky (voxel-based, perhaps?) and the only goal is to walk around and explore the procedurally-generated island. Animals run away when you walk near to them and soft, ambient music plays in the background. There are apparently "seasons" on the island. A reactive audio mixing system allows the player to explore the environment as music. | ||
|
|
||
|
|
||
|
|
|
||||||