Private Infiltrator Espionage Noir Productions 2013

This is an arcade-like Stealth game that bears the Noir art style made with Unity engine. In 1867, ASB was founded by a mysterious criminal figure. It was a private corporation with its sole purpose being global domination. Another mysterious figure, rich, powerful and clever enough to deduce that ASB was behind the recent crime wave, founded WEC, a corporation whose sole task was to prevent the ASB from achieving their goal. Since then, an invisible war was fought between these two private corporations. Over the years, WEC had been slowly disrupting the ASB's operations and preventing their plans from being materialised. After destroying most of the ASB's assets, WEC sent their best Agent to the heavily guarded ASB Base in order to destroy both it and what was left of the ASB once and for all. The game's core mechanics revolve around the double-sided nature of light in stealth games enriched by the Noir art style's principles, hacking and bypassing electronic devices, as well as elegant evasion of detection. At the player's disposal are numerous gadgets such as sound-emitting decoys and poisoned coffee, as well as special abilities such as Blinking and Invisibility. Building on the core gameplay are extra mechanics such as a point reward system accompanied an in-game black market with a dynamic economy system from where the player can either purchase useful equipment, or exploit the fluctuating prices in order to gain profit by selling loot they can steal from the base. The game also features a wide variety of unlockables such as new characters with their own special abilities, entirely new pieces of soundtrack and bonus maps. The game's difficulty level could be described as both diverse and brutal, offering awareness and resource management challenges amongst the classic stealth gameplay. There is also a relatively strong story element to the game, although in order to fully experience and understand the game's plot the player must rely on written text scattered, and some times hidden, throughout the base. Completing side-objectives also has an effect in the later stages of the game. Included is also a Cat & Mouse themed multiplayer game, where players take turns in being the hunter or the hunted, while using their equipment to accomplish their objectives. Finally, the game never ceases to retain a humorous and slightly over-the-top attitude that is evident in little details such as the cheesy elevator music and the ridiculous pieces of equipment such as the music player that will make any guard who picks it up listen to music, effectively making them unable to hear the player.
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ISO Demo 631MB (uploaded by Egon68)

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