Cube World Wolfram von Funck (aka Wollay) 2013

The developer started this game in June 2011 as a hobby project. His inspirations were Minecraft, Zelda, Secret of Mana, Monster Hunter, Diablo, World of Warcraft and many more. The aim was to create an infinite, colorful, procedurally generated world, full of adventures, monsters, and mysteries. The result is Cube World, a voxel-based role-playing game. His wife joined development in 2012, and an alpha version has been released with many features, but some are still missing. A main feature of Cube World is the random world generation. In contrast to many games, worlds are not designed by a level designer, but generated procedurally by the game using math and random numbers. The result is an endless world (nearly endless, i.e. players can't reach the borders), so players can explore new landscapes all the time. Players can generate their own worlds by specifiying one single number, the seed. The same seeds result in exactly the same world, so players can share their worlds with friends by telling them their seeds. Worlds are generated on-the-fly while playing, so there are neither long precomputations nor huge save files at the beginning. You can literally reach each cube the world is made of. If you see a mountain on the horizon, you can climb that mountain. If you see a tree, you can climb on top of the tree. consists of different lands with varying climates and themes. There are grasslands, snowy landscapes, wide oceans, dangerous lava lands, jungles, and deserts. Landscapes are full of mountains, caves, rivers, lakes, forests, rocks, dungeons, castles, ruins, catacombs, temples, villages, and more. It allows players to climb, swim, dive, hang glide, and sail around. It has crafting, monsters, pets, class and races for characters, real-time combat, missions, dungeons, and overworld dungeons. The alpha is available for a lower price than the beta version and the final version. They're planning to release free updates regularly.
Full Demo 131MB (uploaded by Egon68)

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