Nidhogg Messhof 2014

Two nimble opponents take to an arena, each with a sword that is held as if fencing, rather than trying to hack or slash, and they then battle it out to get past each other in order to run all the way across the level. If you kill your opponent, it’s best to run across the screen before they respawn in front of you as victory is only had when you get to the opposite side of where you started. You don't have to strike down your opponent to advance the battle further away from your start point as you can jump over them and run, but they will probably chuck their sword at your back if that happens. It's all about subtle movements and reactions, an intense few minutes of twitches, lunges and missteps. It includes a single-player mode, a tournament mode that supports up to eight players (and a giant flying serpent) and another multiplayer mode. There's different arenas that players can battle in, including clouds, mines, a castle and the wilds. Across these arenas, you can see plenty of variation, with long grass hiding still players, multiple tiers, narrow corridors and strikingly beautiful backgrounds. You can aim your sword and low, mid and high, as well as chuck it at your opponent, but now there's a divekick, roll and crawl, and you can even grab ledges. It has a soundtrack provided by Daedelus, which means you can expect his unusual mix of bassy electronics and traditional jazz to accompany the intense sword-poking battles.
Screenshots/Video
Full Demo v1.004 60MB (uploaded by Egon68)


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