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Re: MorphX: Offline Activation

Postby hfric » Thu Nov 29, 2018 12:23 am

take your time no one rushes you ...
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Re: MorphX: Offline Activation

Postby Terje_P » Fri May 31, 2019 10:15 am

Any progress?
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Re: MorphX: Offline Activation

Postby Danoi » Mon Oct 21, 2019 10:42 am

It's been very quiet in the recent months on the status of the progress by KingNoger, or any other possible solutions to crack that 1.28GB game.
So, any updates?
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Re: MorphX: Offline Activation

Postby annoyment » Mon Oct 21, 2019 2:32 pm

HIDE: ON
You need to reply to this topic before you can view the hidden message

tl;dr likely won't be any unfortunately :(
Windows is shutting down
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Re: MorphX: Offline Activation

Postby Delacroix » Mon Oct 21, 2019 4:04 pm

Let's just read what's hidden...
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Re: MorphX: Offline Activation

Postby KingNoger » Wed Oct 30, 2019 1:24 am

Terje_P wrote:Any progress?


Hey, Guys, I've been lazy lately I'm bringing this project back I'm in the works anyhow On other fixes as well
I know what needs to be done on this I'm reverse-engineering the EXE and removing this activation shit and recompiling the EXE and patching it
keep you updated on this.

I'm fixing other games for bz as well just surprising him with 3 more but anyway I will upload my youtube channel where I will be adding a series on reversing this game if you all
want to go watch till the series is done. so link you when I get a couple of episodes done.

and for the other games, I'm reversing also will have there own series too.

Give me a week to have some content done and uploaded alright then I will come back here and link my youtube channel so you can watch if you are interested.

Again, sorry for being a lazy dude.
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Re: MorphX: Offline Activation

Postby KingNoger » Mon Nov 04, 2019 8:31 pm

Dear Community I've got an update on the offline activation reversing the game EXE
Update: I've found out that it has a trojan horse virus that is hiding some of the game functions so I need to remove this and unpack the EXE before I can start reversing the EXE and removing the stupid activation junk.
Keep you posted on when I unpack this EXE. :D
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Re: MorphX: Offline Activation

Postby KingNoger » Thu Feb 20, 2020 4:40 pm

Terje_P wrote:Any progress?


Hey, Morphx Fans I've been working on a Turok 3 Pc Port for BZPlasma at the moment As he requested awhile back.
But as soon as I get that done I'm working on a Morphx pc port I decided that it will be easier to port this
game and put it into another game engine.

The reasons for this is these
the game exe is packed
its online activation is used by a server which is down and can't get access too
The, the game has a lot of compressed code from the disassembler they took big actions to make sure nobody gets access to the exe code instrcutions

So, keep you updated as my progress moves forward.
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Re: MorphX: Offline Activation

Postby Scaryfun » Fri Feb 21, 2020 1:51 am

Will be nice if you manage to do it. Thanks in advance! :)
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Re: MorphX: Offline Activation

Postby KingNoger » Fri Feb 21, 2020 3:06 am

Scaryfun wrote:Will be nice if you manage to do it. Thanks in advance! :)


No Problem I'm happy to do this for the community
I'm trying my best.
Note tho this port will probably happen before Turok 3 port due to me needing to program a ROM dump tool
to get the game data.

So, here is my update on the engine in the last 2 days of deving.
----------------------------------------------------------------------------------
Update: 13.1
Author: KingNoger
You all need a proper update:
What have I done so far well?
-------------------------------------------------------------------------------
What I have done in the last 2 days.
-------------------------------------------------------------------------------
Created a Resource Manager Class for handling Morphx's data.
Created a Shader Class for handling input and rendering shaders in Morphx.
Created a Sound Class for getting sound input and output for Morphx.
Created a Multiple Shader Manager Class for handling multiple shaders at once in Morphx.
Created an Fps Counter and CPU Class for getting the CPU %s and proper Frame Times in Morphx.
Created a Font Class for getting Menu and Ingame Font Input and drawing Text and Rendering fonts to the Screen in Morphx.
Created a Texture Shader Class for Rendering Shaders to the Textures In Morphx.
Created a Light Shader Class for handling and Rendering Lights in Morphx.
Created a Depth Shader Class for Rendering more depth to the Textures through a Depth Shader in Morphx.
Created a 2D BitMap Class for Rendering 2D Textures to the 3D World or Maps in Morphx.
Created a Timer Class to get and Handle the Frame Times in Morphx.
Created a Control Class for getting and Handling the Keyboard Controls && Mouse Controls in Morphx.
Created a Model Render Class for properly Render Morphx's Models.
-----------------------------------------------------------------------------------------------------------------
At this point, I'm ready to start porting the Game data.
-----------------------------------------------------------------------------------------------------------------
Thanks for Checking Out this Update I'm working hard on this and trying my very best
Have a nice day
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Re: MorphX: Offline Activation

Postby KingNoger » Wed Jul 22, 2020 11:42 pm

I wanted to say this project is still in-development just been busy getting other projects over with I'm doing a lot of them.
so it is still going strong.
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Re: MorphX: Offline Activation

Postby Scaryfun » Thu Jul 23, 2020 1:41 am

:cool: keep us posted. Thanks.
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Re: MorphX: Offline Activation

Postby KingNoger » Thu Feb 22, 2024 5:02 pm

Hey, I wanted to post an update on my work on morphx..

Note: I have not made serious progress due to leaving the project a year ago and lost my project code.
So do not expect me to give anything but a github link to keep up with my progress.


This is not a crack I am taking the game data and porting it over into my own game engine.
So, this game will work in my own game engine.
That being said I hope to have this ported by this year alone.

No shit drm will be added... No need for activation either...
I am using the international version to port over the game.

Links:
https://github.com/ParagonXIIV/Morphx

Anyway much love and stay tuned.
Something to look forward to this year.
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Re: MorphX: Offline Activation

Postby Terje_P » Thu Feb 22, 2024 5:39 pm

How long are you gonna keep up with this scam?
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Re: MorphX: Offline Activation

Postby KingNoger » Thu Feb 22, 2024 11:36 pm

Terje_P wrote:How long are you gonna keep up with this scam?


It is not a scam...


It is a work in progress not a scam give me time I will finish this project.
All I can say, and I edited this post due to overreacting a bit.
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