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MorphX: Offline Activation

Postby testx » Mon Apr 29, 2013 9:09 pm

Offline Activation of MorphX like mentioned in "readme.txt" ist not working.
Can anyone Upload the needed "Textfile" which shows the game that it is already activated,
because I don't want to activate the game online.

Thx in advance...
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Re: MorphX: Offline Activation

Postby hfric » Tue Apr 30, 2013 11:29 pm

why not use the russian crack ?
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works fine with it
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Re: MorphX: Offline Activation

Postby testx » Thu May 02, 2013 12:39 am

hfric wrote:works fine with it

Did you try the russian crack with the international version of the game,
or only with the russian one?
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Re: MorphX: Offline Activation

Postby hfric » Thu May 02, 2013 12:38 pm

why do you ask , both methods works fine ... if you would had the game you would know that , so why ask
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Re: MorphX: Offline Activation

Postby testx » Thu May 02, 2013 4:47 pm

hfric wrote:why do you ask , both methods works fine ...


Are You sure, because it seems to me that you have only tested it with the russian version,
because it seems that the international version is some kind of reprogrammed.
The russian cracked EXE refers to DLLs, which does not exist in international Version e.g. fmod.dll, stlport 5.1.dll.

hfric wrote:if you would had the game you would know that , so why ask

Sure I have it, but only the international one. But before I give it a try I will be sure that it is going to work. Dont wanna waste my time...
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Re: MorphX: Offline Activation

Postby Scaryfun » Thu May 02, 2013 11:20 pm

If he says "both methods works fine", that means he tried on the MorphX upload.
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Re: MorphX: Offline Activation

Postby testx » Fri May 03, 2013 12:05 am

Scaryfun wrote:If he says "both methods works fine", that means he tried on the MorphX upload.

Well I tried this, but I'm sad to say that this is wrong.
The russian fixed exe is NOT compatible with the uploaded game!!!

Thanks anyway.
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Re: MorphX: Offline Activation

Postby 3dslUserLoad » Sun May 05, 2013 12:44 am

This international version is not compatible with the Russian one. Even the .PAK files have a different format. There is a CoProt ("TAGES") still active. Maybe "Terje_P" has simply uploaded the original game without delivering a fix. Therefore it is useless here.
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Re: MorphX: Offline Activation

Postby Molitor » Sun May 05, 2013 8:25 am

Terje_P said the russian crack "mights work".
testx, what does happen when you enter the serial ?
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Re: MorphX: Offline Activation

Postby MikeM » Sun May 05, 2013 10:21 am

The russian fixed exe is NOT working!

When you enter the serial it says :"your serial is already in use" or you need an Activation-Key
Offline quits the Activation.
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Re: MorphX: Offline Activation

Postby Molitor » Sun May 05, 2013 11:19 am

We could try a workaround like this: get the language files from the Inter version and apply them to the Russian cracked game.
Has anyone got the 2 versions of the game and can post the folder structure of both ?
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Re: MorphX: Offline Activation

Postby MikeM » Sun May 05, 2013 11:46 am

The russian version have a different file format .PAK
7zip can't extract them.
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Re: MorphX: Offline Activation

Postby Molitor » Sun May 05, 2013 12:35 pm

What about PakScape ?
EDIT: There's also the unpacker from XentaX.
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Re: MorphX: Offline Activation

Postby 3dslUserLoad » Sun May 05, 2013 2:38 pm

@Molitor: PakScape is an old program for Quake 3 from 2004. There is NO unpacker on XentaX.
@MikeM: 7zip is an archiver program, not a decryptor for such a special data format.
@Molitor: The PAK folder structure is encrypted/crippled with some nasty tricks.
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Re: MorphX: Offline Activation

Postby Molitor » Sun May 05, 2013 4:31 pm

Mmh, my knowledges in resources files and games engines are very limited, but is there any chance that this PAK format uses the same mechanics as in games like TrackMania, Crysis 3 and Torchlight 2 ? I've seen a couple of proggies able to decompile/recompile data from PAK files.
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