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stranno wrote:All those games have been developed using the engine by my favourite low-budget studio, Silden Games. They usually include a lot of unnecesary post-processing effects.
http://www.silden.eu/old_games.html
I havent tried The Protector yet, but it looks as cheesy as The Mark, Mortyr series, Chernobyl series, etc.
If The Protector use Direct3D8 or under you can use dgVoodoo to translate it to Direct3D11 with a bunch of new options. If it use Direct3D9+ you can just use SweetFX, Reshade, etc. Not to disable the post-effects but at least to make it brighter.
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