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A failed fixing about Operation Flashpoint‘s night picture

Postby NATO2000 » Fri Jul 01, 2016 4:08 am

We all should know this game "Operation Flashpoint 1.96"(short name OFP), I have played this game for the decades.

Since DirectX 9 graphic card ,the game's night picture turned into just black and white , no color rendering, while on directx8 graphics card,it is normal ,

An OFP DXDLL tool mentioned that a special night time pixelshader effect on DX9 graphics card generate this problem.

How ever, I don't want to rely on this tool to solve problem, I think the earlier version of windows XP contains the original directx version 8.1,

if I do not upgrade directx version, then my DX9 graphics card should not working on DX9 effects, the OFP should not be black and white screen at night.


However, I tested it today using VMware(ver 5-12), the results was very disappointing me, VMware 3D accelerator card is DX9,operation system's DX version is DX8.1,

after entering the game, I tasted it again again,and again in almost every circumstances, then the game screen is still black and white.


Yes, the screen is still black and white, the screen is still black and white.


That is to say , the high version DirectX graphics, ignoring the the earlier version of windows DirectX program, directly calling or working in their own state or DirectX effects.



Which makes mer very disappointed, so what do I miss?

why a DX9 card can call DX9 effect on a DX8 environment?
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Re: A failed fixing about Operation Flashpoint‘s night pictu

Postby Meddle » Fri Jul 01, 2016 4:27 am

What's wrong with using the tool to fix it?
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Re: A failed fixing about Operation Flashpoint‘s night pictu

Postby NATO2000 » Fri Jul 01, 2016 4:50 am

Meddle wrote:What's wrong with using the tool to fix it?



because I won‘t have tools for the other's game confronting the same circumstances,so I want to learn a reall all-powerful way to fix it
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Re: A failed fixing about Operation Flashpoint‘s night pictu

Postby Meddle » Fri Jul 01, 2016 9:27 pm

Your DX9 card is not calling a DX9 effect in a DX8 environment. The DX9 card is calling a DX8 effect and something is getting mixed up along the way.

The issue is likely down to how your card and the drivers for it interpret that particular effect.
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Re: A failed fixing about Operation Flashpoint‘s night pictu

Postby NATO2000 » Sat Jan 07, 2017 12:01 pm

Meddle wrote:Your DX9 card is not calling a DX9 effect in a DX8 environment. The DX9 card is calling a DX8 effect and something is getting mixed up along the way.

The issue is likely down to how your card and the drivers for it interpret that particular effect.


hey,I have done this problem!

I am using RivaTuner to disable all pixshader in the driver of 7900GTX,and it go back to normal!

but,RivaTuner can not do the same thing on ATI9600Pro

that card was supposed to run the far more old game than 7900GTX's
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Re: A failed fixing about Operation Flashpoint‘s night pictu  Topic is solved

Postby yamibito » Sun Jan 08, 2017 10:41 am

Use Ati Tray Tools (http://downloads.guru3d.com/download.php?det=733). It can help you fix problems with old ATI cards.
Image
Image
Image
Image
Also Radeon Pro (http://www.radeonpro.info/) may fix it as well.
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Re: A failed fixing about Operation Flashpoint‘s night pictu

Postby NATO2000 » Mon Jan 09, 2017 8:24 am

yamibito wrote:Use Ati Tray Tools (http://downloads.guru3d.com/download.php?det=733). It can help you fix problems with old ATI cards.

Image
Also Radeon Pro (http://www.radeonpro.info/) may fix it as well.



I was shocked ,I do have Ati Tray Tools,but I check it very hard ,and I never see Image this one!

may be blame to the different verison?
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Re: A failed fixing about Operation Flashpoint‘s night pictu

Postby yamibito » Mon Jan 09, 2017 8:59 am

It is in Ati Tray Tools tweaks section. Here is the guide: http://www.tweakguides.com/ATICAT_9.html
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