http://www.legendsworld.net/shooter/game/1671
this game was design on Xbox and be tranfered to window,
the FPS was limited to 25FPS
do we have any ways to run it well?
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annoyment wrote:Game beat, no complaints, no replay value afterwards but was nice while it lasted (even though the final area little seemed to be a stretch) and with pleasant memories... BEYOTCH!!!
FYI the PC port retailed in a pre-1.0 state (still fully playable though, no worries)
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annoyment wrote::lol: Was just talking about my past experience with NARC PC (as in this title, heard of it after having lulzy fun with the arcade original on MAME) and the fact that I never had a technical issue that bothered in my playthrough, thus never looking into that (therefore the previous post containing that instead of the text that follows)
Since 25FPS (and also 24FPS film footage) plays well on a 60Hz telly (due to frame multiplication happening doesn't break the illusion of movement, Amyericans figured that out and named it 3:2 pulldown) I don't see why should that bother you as well. FRAPS @ 25, use Vegas (or any random converter) and put the footage on a 60FPS project WITHOUT resampling, and the results are satisfactory, believe me
If you still see the idea above as suffering, use DXwnd or 3DAnalyzer (although the latter only has a 100hz mode) to force it TO 30FPS ONLY (the framerate of NTSC console versions, verify by comparing with console YouTube videos if it's accurate enough), dunno if more than that leads to incorrect game speeds
The best other solution is to use FRAPS, or any other gaming screen recorder, and record it at a desired framerate, hopefully forcing the game to produce more frame footage (or just enforce multiplication, as stated above) instead of speeding things up. And there is one last thing, lulzy but possible, play the game with Windows Media Player opened (worked on Resident Evil 2 ), would maybe enforce correct framerate, but may also invoke computer shutdown problems
TL;DR the PC port is fully playable but technically seems unpolished (as myloch says, it's engine dependent, same thing with both Dead to Rising & KILL.SWITCH), so having it force 60FPS seems an unnecessary overkill to me, thus the IMO being that 30 is much more satisfactory, make up what ye want from this pile of text
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