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encounter technical issues in Call of Juarez: Bound in Blood

Postby NATO2000 » Wed Jan 09, 2019 11:50 am

Resolution(1920,1080)
Monitor(0)
BPP(24)
FSAA(0)
TexBPP(32)
TextureQuality("High")
Filtering("Anisotropic")
Fullscreen()
Shadows("High")
ShadowMapSize(1024)
Lightmaps()
GammaFloat(0.98)
MaxRefresh(144)
MaterialQuality(0)
FXQuality(3)
FXFadeLevel(2)
WaterQuality(0)
GrassQuality(0)
EnvQuality("FullDynamic")
ShaderPath(3)
Postprocess("Simple")
DisplayDeviceType(0,0.000000,1.000000,1.000000,1.000000)

-----------------------------------
what dose these 3 settings mean?

FXQuality(3)
FXFadeLevel(2)
EnvQuality("FullDynamic")
Last edited by NATO2000 on Wed Jan 09, 2019 2:44 pm, edited 1 time in total.
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Re: what dose FXQuality means in Call of Juarez: Bound in Bl

Postby Molitor » Wed Jan 09, 2019 12:28 pm

FXQuality is... FX Quality. For some games it means the quantity of effects on screen; it might be for instance the amount of fog, mist, smoke...
The other 2, I don't know. Try tuning options in the game itself and see how the config file is affected.
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Re: what dose FXQuality means in Call of Juarez: Bound in Bl

Postby NATO2000 » Wed Jan 09, 2019 2:03 pm

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Re: what dose FXQuality means in Call of Juarez: Bound in Bl

Postby NATO2000 » Wed Jan 09, 2019 2:41 pm

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Re: encounter technical issues in Call of Juarez: Bound in B

Postby Molitor » Wed Jan 09, 2019 5:54 pm

I can't help for the black screen problem, but the "v1.0 +8 TRAINER #2" (BReWErS) listed on GCW claims to have the one shot kill option.
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Re: encounter technical issues in Call of Juarez: Bound in B

Postby hfric » Thu Jan 10, 2019 1:24 am

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Re: encounter technical issues in Call of Juarez: Bound in B

Postby NATO2000 » Thu Jan 10, 2019 3:59 pm

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Re: encounter technical issues in Call of Juarez: Bound in B

Postby NATO2000 » Thu Jan 10, 2019 4:00 pm

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Re: encounter technical issues in Call of Juarez: Bound in B

Postby Delacroix » Thu Jan 10, 2019 5:08 pm

Also make sure of one thing: that the game actually uses your NVidia card. Laptops have either just one card which is the Intel Graphics chipset or two - the aforementioned IG and the dedicated one which usually is either NVidia or Radeon. BUT in the graphic card's software settings, often the integrated (so Intel) chip is selected by default for energy saving purposes. You must either set up in NVidia settings to use NVidia by default for all apps or make sure CoJ uses it. If it doesn't use it and uses Intel Graphics which is no good for most uses, then I don't have to tell you how bad this is.
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Re: encounter technical issues in Call of Juarez: Bound in B

Postby NATO2000 » Fri Jan 11, 2019 6:33 am

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