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Martian Gothic runtime error

Postby Kessler » Tue Feb 21, 2006 4:16 pm

Just like the version I bought on Ebay, I also can´t run the recent downloadable version of Martian Gothic.

I get the following error:

Microsoft Visual C++ Runtime Library

Runtime Error!

Program: D: ... etc

R6025
- pure virtual function call


I have Windows XP, Nvidia GeForce 6600 GT
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Postby hfric » Tue Feb 21, 2006 11:28 pm

:roll: and did you installed the Nr 3# patch , then turn win98 compability and it plays :D worked for me BUT after Patch #3
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Postby Kessler » Wed Feb 22, 2006 6:44 am

Yes I installed the patch 3 and tried Win98 compatibilty, but I´m getting the very same error :?

Here is an error log from the MG directory, don´t know if it has to do anything with the problem:

Install type: Full
Gamma 100
Driver 0
Installed from: D:\Programme\freeloader.com\Martian Gothic\data\
Language: eng
Checking for joysticks
Time per frame: 211231.984375
Checking presence of ADPCM Codec
ADPCM Codec found
Setting up sound
Qsound Init
Qsound Init Complete
Qsound set
Checking for EAX
Setting memory mapping for sound\music1.atf
Setting memory mapping for sound\music2.atf
Setting memory mapping for sound\music3.atf
Setting memory mapping for sound\music4.atf
Setting memory mapping for sound\music5.atf
Setting memory mapping for sound\music6.atf
Setting memory mapping for sound\music7.atf
Setting memory mapping for sound\music8.atf
Setting memory mapping for sound\music9.atf
Setting memory mapping for sound\music10.atf
Setting memory mapping for sound\music11.atf
Setting memory mapping for sound\music12.atf
Setting memory mapping for sound\music13.atf
Setting memory mapping for sound\music14.atf
Setting memory mapping for sound\music15.atf
Setting memory mapping for sound\music16.atf
Setting memory mapping for sound\music17.atf
Setting memory mapping for sound\music18.atf
Setting memory mapping for sound\music19.atf
QSound USED and set OK
Can't get and set all properties in Property set interface
--------------------------------------------
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Postby hfric » Wed Feb 22, 2006 9:51 am

looks like there is a sound problem
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