Ubisoft Peter Jackson King Kong clone ... on
Unreal 5.2 woooohhhhooooo hahahhaha
What hardware you got ? Since
Unreal 5.2 is no longer bottle necked by Streaming Medium ,checked that with "Fort Solis" when i tested it with a SATAIII 120MB HDD just for sh!t and giggles ... and completed it ...
only having one hitch , jaw dropping moment ... Guess they did not BS people, telling you only need 80MB\s to play UE5 games... the only problem that UE5.2 games now have is Shadercache, aka the thing that took 40% of the BD disk on PS4\PS5 ... that PC versions do not have, since different GPU\Drivers and have to calculate it on the fly , or fake a load to create it based on your system (a thing you have to do on the PS3\PS4 Emulator for your PC) ... SO wanna know a trick that a Dev told me how to fix UE4 and UE5 games ...
"Oh , i see you got them ShaderCache stutters , this thing CRIPPLED ours every PC Unreal port we did for PC .To minimize and perhaps completely getting rid of it .
First you have to open the config file which you find here: %localappdata%\Local\*GameName*\Saved\Config\WindowsNoEditor\Engine.ini
Add this at the end of the files:
[/script/engine.renderersettings]
r.CreateShadersOnLoad=1
This should create shaders on game start, instead of in game. Making each Unreal title load longer (from 1 minuted to 3 minutes ) but, your game will be fluid with no stutters."