I never cared much for (commercial or hobbyist) graphics "remastering" projects because of the way details get altered by artists. Shader upscaling or oversampling never tickled me either. Now that I read some articles
https://www.pcgamer.com/AI-upscale-mod-list/
https://www.geeky-gadgets.com/pc-metroi ... 2-01-2019/
https://gbatemp.net/threads/list-of-hd- ... om.620163/
https://hackaday.com/2022/06/13/upscaling-the-sierras/
https://forums.scummvm.org/viewtopic.php?t=14787
Why the explosive interest all of a sudden? From PS2 - PC - consoles. Has technology really sped up that much?
Now I'm thinking .. what the heck have I missed out on?? Ermm.. am I going to regret not experiencing most / any of it before I have no time? But I'm torn about the creative liberties. And I also realize that I'm going nowhere on a 512MB VRAM card with 2GHz cpu for the next decade.
And I have to ask - does one feel like that warm nostalgia is being peeled away? What is original artist creative intent anyway? I hear this with Japan to English transations (Working Designs in particular - Lunar and Grandia series) being "butchered" although the English world seemed more friendly to Ted Woolsey (FF4, FF6, CT). Heck, fan rhdn translations can sometimes irk me too.
Although the graphics upscales look intelligently done, but sometimes feels like a really oily painting but much better than any Scale2x or x-shader I ever used.