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ScummVM

Postby zobraks » Tue Jul 14, 2009 7:55 am

This new version (1.0.0) supports (for the first time!) wonderful games such as Cruise for a Corpse, Discworld, Discworld 2, Leather Goddesses of Phobos 2, The Manhole, Return to Zork.
:woot:

http://www.scummvm.org/

Has anyone started testing it? I'm specially interested in how Discworld adventures behave.
Last edited by zobraks on Sun Mar 06, 2016 11:10 am, edited 1 time in total.
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Postby rastan saga » Tue Jul 14, 2009 9:57 am

Maybe someone want to Cruise For A Corpse PC with CRACK.Here,

http://retrobert.blogspot.com/2007/12/c ... s-dos.html

There is a CD version (not KIXX XL) but for all languages,game was cracked.
Shortly,no more code wheel stuff...

I prefer Amiga version,PC version worst.
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Postby dead-meat » Tue Jul 14, 2009 4:46 pm

Anyone knows if it will finally play Maniac Mansion run from that guy's PC in Day of the Tentacle?
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Postby nanette » Tue Jul 14, 2009 7:53 pm

@ Zobraks - I played both DW games without a glitch in the SVN of ScummVM back in august and in december - posted both ScummVM-ready games to 4shared too at the time. No doubt the offical 1.0 release will do just as fine, if not better

@ Dead-Meat - Maniac Mansion has been supported by Scumm for ages...
Last edited by nanette on Tue Jul 14, 2009 9:23 pm, edited 1 time in total.
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Postby zobraks » Tue Jul 14, 2009 9:08 pm

Great info, Nanette! :)

It is confirmed by the ScummVM team:

There'll be few of you that don't know that the daily build of ScummVM has supported the first two Discworld games for some time now. Despite the stability of the engine, we held off announcing official support, since we were hoping to be able to simultaneously announce the freewaring of the game titles.

Since it seems unlikely the two games will be freewared in time for the next major release, it's been decided to go ahead and officially announce support for the games. The PC versions of the first two games are fully supported, and the PSX version of the Discworld 1 game is completable (but without music currently).
I'm tempted to start Discworld at once!
:D
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Postby dead-meat » Tue Jul 14, 2009 9:40 pm

nanette wrote:@ Dead-Meat - Maniac Mansion has been supported by Scumm for ages...


The game itself yes.. but not if you started it from DOTT (there's some PC where you could start a game and play whole MM game without having separate install of it). So in the latest version I saw it had some popup telling you *the scenario i am talking about* is currently not supported.
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ScummVM 1.8.0

Postby Shattered » Sun Mar 06, 2016 7:14 am

ScummVM 1.8.0 has been released:

Mar 4, 2016: ScummVM 1.8.0 "Lost with Sherlock" is finally there!
Posted by sev

No, we do not want to make it a new rule to release ScummVM slower and slower! It has been many months since the last official release... but in that time, tons of work has been done, resulting in one of our biggest ScummVM releases to date!

ScummVM 1.8 adds support for ten new games using eight brand new game engines:

Amazon: Guardians of Eden
Beavis and Butthead in Virtual Stupidity
Broken Sword 2.5: The Return of the Templars
Labyrinth of Time
Rex Nebular and the Cosmic Gender Bender
Sfinx
The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
Zork: Grand Inquisitor
Zork Nemesis: The Forbidden Lands

In addition to new game support, we've updated the MT-32 emulator to the latest upstream version of munt, and switched AdLib to Miles Audio for those games which originally supported it. This means games in ScummVM sound better than ever!

We've also overhauled the graphics subsystem in AGI, basically replacing it. As a result game compatibility with old Sierra titles is high as never before, and even includes platform-specific system dialogs, palette and font for Apple IIgs, Atari ST and Amiga versions of the games. Game speed for Apple IIgs is handled properly now. And it's even possible to switch to the looks of another platform.

New ports include GCW-Zero (yes, sev finally got one from the Kickstarter) and Raspberry Pi.

Also, along the way we have moved to a new server and added translation capabilities to our main website. If you'd like to help with translation, here is the link with the guide.

This list is far from complete. The more comprehensive version of it can be found in the release notes and the binaries for your platforms are available from our downloads page. The porters are still building their packages, so please be patient if you do not see the up to date download for your platform yet.

Don't get lost in the Labyrinth, and in the worst case call Mr. Holmes! (And we promise to release more often!)


Code: Select all
http://www.scummvm.org/


Release notes:

Code: Select all
http://scummvm.org/frs/scummvm/1.8.0/ReleaseNotes
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Re: ScummVM 1.8.0

Postby zobraks » Sun Mar 06, 2016 8:45 am

Great news! :thanks:

However, the initial post of the thread referred to ScummVM 1.0.0. Either I had made a typo or a title was changed.
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Re: ScummVM 1.8.0

Postby Shattered » Sun Mar 06, 2016 10:13 am

I changed the title to reflect the updated version. I can put it back if you want.
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Re: ScummVM 1.8.0

Postby zobraks » Sun Mar 06, 2016 11:08 am

You can change it to just "ScummVM" (or "ScummVM 1.X.X") and then it will be OK for everyone. 8)
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Re: ScummVM

Postby Shattered » Sun Mar 06, 2016 11:24 am

OK.
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