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Bloodrayne 2 FSAA Path + HD Textures

Postby yamibito » Sun May 15, 2016 12:56 pm

Absolutely fantastic patch/mod that incredibly enchances Bloodrayne 2 visuals and performance.

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Bloodrayne 2 FSAA Patch enhancements:

FSAA (All the AA modes are supported).
Custom Resolution & Aspect Ratio.
Custom Refresh Rate & VSync.
Multiple speed & memory optimizations.
Enhanced Dynamic Shadows.
Enhanced Dynamic Reflections.
Enhanced Aura Vision (with Perlin Noise).
Enhanced Blood Pools Reflections (with Perlin Noise).
Enhanced Water Transparency (with Perlin Noise).
Enhanced Blood Fields (with Perlin Noise).
Enhanced Wave Pools (with Perlin Noise).
Enhanced Glass Transparency (with Perlin Noise).
Enhanced Fog (with Perlin noise).
HUD Resize.
High Definition Textures Support !!! (for the BloodRayne 2 HD project).
Texture Compression with Built-in Multi-Threaded Memory Manager.
Multi-Threaded SSE3 Assembler Optimized Effects.
Custom Perlin Noise Benchmark Tool.
Logitech G15 LCD support.
Fix for the black screen cut scenes.
In-game OSD to change the options of the patch, on the fly.
External Configuration Tool for the options of the patch.
Multi-GPU CUDA Support for the Perlin Noise.

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Supported BloodRayne 2 Versions:

Retail (CD/DVD & US/international).
Demo.
Steam (avoid the steam community interface, it causes problems with the patch).
Patch works perfect with the other... "online distribution versions" ( :mrgreen: ) too.

http://www.coopdb.com/modules.php?name=BR2fsaa
"Here at least
We shall be free; the Almighty hath not built
Here for his envy, will not drive us hence:
Here we may reign secure; and, in my choice,
To reign is worth ambition, though in Hell:
Better to reign in Hell than serve in Heaven…"
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Re: Bloodrayne 2 FSAA Path + HD Textures

Postby BR4ZIL » Sun Sep 25, 2016 11:54 pm

Did they actually fixed the "things outside the 4:3 resolution dont actually spawn" bug?

Cause it was kinda funny to run around and see 3d objects "despawn" as soon as they reached the edges of the imaginary "4:3" screen.
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Re: Bloodrayne 2 FSAA Path + HD Textures

Postby yamibito » Tue Oct 04, 2016 11:20 am

@BR4ZIL
Nope, they didn't. It is noted in the patch 1.666 readme. As the engine was hard-coded for non widescreen resolutions, game is still rendering at 4:3 resolution. Therefore it doesn't send the objetcs that are outside of the camera to the render pipeline. Scenery renders correctly, but objects (tables, doors, chairs, etc) gives some artifacts outside of the 4:3 area edge.
Anyway, it isn't a big problem. With this patch applied game looks absolutely fantastic :)
"Here at least
We shall be free; the Almighty hath not built
Here for his envy, will not drive us hence:
Here we may reign secure; and, in my choice,
To reign is worth ambition, though in Hell:
Better to reign in Hell than serve in Heaven…"
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Re: Bloodrayne 2 FSAA Path + HD Textures

Postby hfric » Tue Oct 04, 2016 8:31 pm

yeah , textures are nice ... and this mod can push the engine, so much you need a 8 tread cpu to handle all the new features ... but still it will not fix this mediocre game :P :lol:
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Re: Bloodrayne 2 FSAA Path + HD Textures

Postby Fedmor El » Tue Oct 04, 2016 9:31 pm

It will not fix this [insert-adjetive-here] game, but still nice textures, nice mod and features :wink: :wink:
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Re: Bloodrayne 2 FSAA Path + HD Textures

Postby yamibito » Wed Oct 05, 2016 1:25 am

hfric wrote:yeah , textures are nice ... and this mod can push the engine, so much you need a 8 tread cpu to handle all the new features ... but still it will not fix this mediocre game :P :lol:

Matter of persomal preferences...
"Here at least
We shall be free; the Almighty hath not built
Here for his envy, will not drive us hence:
Here we may reign secure; and, in my choice,
To reign is worth ambition, though in Hell:
Better to reign in Hell than serve in Heaven…"
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Re: Bloodrayne 2 FSAA Path + HD Textures

Postby hfric » Tue Oct 11, 2016 2:18 am

yamibito wrote:
hfric wrote:yeah , textures are nice ... and this mod can push the engine, so much you need a 8 tread cpu to handle all the new features ... but still it will not fix this mediocre game :P :lol:

Matter of persomal preferences...
part two compared to the first was... awful ... but yeah , people at that time frame where into goth , movie vampires as "Blade" with sexy Kate in "Underworld" and Rave ... simple put people wanted Nocture 2 ... part 1 deliver that giving stranger as the teacher for your hero dampir ... but part 2 what a load of bull and mess it was mindbending , with such a broken control scheme your head would spin (explain to the fine PC folk you need a PAD in 2004 for a game ... what is a PAD ???? would be the answer )... not to mention this port needed 3x the PC (yes , it was a GOOD DAMN AWFUL PS2 PORT that the pc folk got) at that time i had a two core Cpu ... but those that did not ... yezzz
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Re: Bloodrayne 2 FSAA Path + HD Textures

Postby yamibito » Wed Oct 19, 2016 2:58 pm

Take it easy :) I still like it, no matter how bad it is. Silly story, stupid controls etc. You are absolutely right here... I just like its ridiculous brutality hahaha
Ps: Gothic, vampires, damphires and other things means nothing to me. Few decades grind and death metal fan hahaha
"Here at least
We shall be free; the Almighty hath not built
Here for his envy, will not drive us hence:
Here we may reign secure; and, in my choice,
To reign is worth ambition, though in Hell:
Better to reign in Hell than serve in Heaven…"
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yamibito
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Re: Bloodrayne 2 FSAA Path + HD Textures

Postby yamibito » Tue May 30, 2017 12:22 pm

Majesco Entertainment (Bloodrayne franchise rights owner) formally ceased all video game operations on December 8 2016.
Why would Bloodrayne not return in new game then? Is it even possible...?
...
I've found an Bloodrayne prototype combat test gameplay, created by Red Fly Studio (one of studio founder members was involved in Bloodrayne games developement in Terminal Reality studio) with Unreal Engine 4. What do you think of that guys?
https://www.youtube.com/watch?v=QwluntMByJY
"Here at least
We shall be free; the Almighty hath not built
Here for his envy, will not drive us hence:
Here we may reign secure; and, in my choice,
To reign is worth ambition, though in Hell:
Better to reign in Hell than serve in Heaven…"
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Re: Bloodrayne 2 FSAA Path + HD Textures

Postby Scaryfun » Tue May 30, 2017 10:54 pm

That looked fun, depends who owns the rights to the franchise. It should be able to continue with a new publisher.
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Re: Bloodrayne 2 FSAA Path + HD Textures

Postby azuramaki27 » Tue Nov 06, 2018 4:49 am

An updated version of this patch is available for those having issues with the original version when playing on Windows 8/10.

- https://github.com/elishacloud/BloodRayne-2-Patch
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