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Legends World • View topic - MorphX: Offline Activation


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MorphX: Offline Activation

Postby testx » Mon Apr 29, 2013 9:09 pm

Offline Activation of MorphX like mentioned in "readme.txt" ist not working.
Can anyone Upload the needed "Textfile" which shows the game that it is already activated,
because I don't want to activate the game online.

Thx in advance...
<°((((<<
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Re: MorphX: Offline Activation

Postby hfric » Tue Apr 30, 2013 11:29 pm

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

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Re: MorphX: Offline Activation

Postby testx » Thu May 02, 2013 12:39 am

<°((((<<
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Re: MorphX: Offline Activation

Postby hfric » Thu May 02, 2013 12:38 pm

why do you ask , both methods works fine ... if you would had the game you would know that , so why ask
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Re: MorphX: Offline Activation

Postby testx » Thu May 02, 2013 4:47 pm

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Re: MorphX: Offline Activation

Postby Scaryfun » Thu May 02, 2013 11:20 pm

If he says "both methods works fine", that means he tried on the MorphX upload.
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Re: MorphX: Offline Activation

Postby testx » Fri May 03, 2013 12:05 am

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Re: MorphX: Offline Activation

Postby 3dslUserLoad » Sun May 05, 2013 12:44 am

This international version is not compatible with the Russian one. Even the .PAK files have a different format. There is a CoProt ("TAGES") still active. Maybe "Terje_P" has simply uploaded the original game without delivering a fix. Therefore it is useless here.
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Re: MorphX: Offline Activation

Postby Molitor » Sun May 05, 2013 8:25 am

Terje_P said the russian crack "mights work".
testx, what does happen when you enter the serial ?
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Re: MorphX: Offline Activation

Postby MikeM » Sun May 05, 2013 10:21 am

The russian fixed exe is NOT working!

When you enter the serial it says :"your serial is already in use" or you need an Activation-Key
Offline quits the Activation.
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Re: MorphX: Offline Activation

Postby Molitor » Sun May 05, 2013 11:19 am

We could try a workaround like this: get the language files from the Inter version and apply them to the Russian cracked game.
Has anyone got the 2 versions of the game and can post the folder structure of both ?
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Re: MorphX: Offline Activation

Postby MikeM » Sun May 05, 2013 11:46 am

The russian version have a different file format .PAK
7zip can't extract them.
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Re: MorphX: Offline Activation

Postby Molitor » Sun May 05, 2013 12:35 pm

What about ?
EDIT: There's also the unpacker from XentaX.
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Re: MorphX: Offline Activation

Postby 3dslUserLoad » Sun May 05, 2013 2:38 pm

@Molitor: PakScape is an old program for Quake 3 from 2004. There is NO unpacker on XentaX.
@MikeM: 7zip is an archiver program, not a decryptor for such a special data format.
@Molitor: The PAK folder structure is encrypted/crippled with some nasty tricks.
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Re: MorphX: Offline Activation

Postby Molitor » Sun May 05, 2013 4:31 pm

Mmh, my knowledges in resources files and games engines are very limited, but is there any chance that this PAK format uses the same mechanics as in games like TrackMania, Crysis 3 and Torchlight 2 ? I've seen a couple of proggies able to decompile/recompile data from PAK files.
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