My 200th waste of space, yippie! Here's a detailed testing report...
Grabbed the trial demo from AL (@ T-Online) via Wayback Machine (that option still works, might as well fix the links
) plus the final NoCD. Then made a leap of faith and upgraded to WIN 10!?! The trial demo has SF ProActive and five languages for setup so I presume the trial is also EU. Doesn't work on host 10 and guest VMware XP SP2, tried host XP SP2 (still have this crap
), works only up to the activation screen (gives me hardware code but no S/N on manual, no internets on the desktop so IDK, not wanna do it auto
). Tested the final NoCD (thanks again mate
), works nicely, except with some unstable polygon glitching issues (flickering grass at the start and at times too much sands laying down, dunno if it's exactly that or perhaps at any given point in time of the sitting that the issue occurs due to memory overload) and still crashing @ prtscr, plus a little weird head physics during speed kills. Other than that you've PWNd the internet
One note though, during the whole part before the first sand monsters were met, is it hardcoded that the gore (decap etc) is disabled on human enemies (thought of it being due to the "improper blade", but also happens with the time slicer for a little while longer
)?
Windows is shutting down