If quality has more merit than sentimental value, then its demand, even if the market seems niche, is justified. I'm just disappointed by the behaviour of the audience that these edutainments appeal to (partly including people looking to fulfill their kids' demands and/or experiences for their well-being and similar causes), and who I'm not able to relate due to my early gaming experience consisting almost entirely of mainstream titles (Hogs of War, Bugs Bunny Lost in Time, Harry Potter-s, Korea-Japan 2002, GTA3 of all things, etc.
), introducing myself into edutainments only at age 11.5 (Shrek Activity Center, and some TLC titles, well-known and already dumped AFAIK), as in already being too old for my taste and memory (apart from some electricity wiring on circuit board demo proggy we've messed around in class, killing all lightbulbs we could plant on, forgot its name though, probably also dumped long ago). So yeah, good cause, but with bad-tempered "fanbase", leading to notoriety the genre has online (and somewhat within collectors), too bad
Windows is shutting down