|In Devastation you the player are a member of an underground organization
in a totalitarian state. The graphics engine is based on the Unreal 2003
technology, though it is not used to its fullest capacity. You are mostly
in dilapidated areas roaming around. There are 2 game types: Arcade
(a little bit more action, and one can use for an unlimited period all
weapons) and Simulation (restricted amount of weapons). Most time you
also have teammates. One fights in harbour areas, a psychatric institution
(in which you infiltrate) and in an Asian market. There are many weapons
with partly cool effects (a high energy weapon which disintegrates opponents
(like the vampires in the Blade films)), identifying the origin of the
engine clearly. One go and fulfil sub-missions (finding tools, switching
ogg apparatuses). Thus there are respawn points (for opponents and allies),
which one must switch off. All together however, there is are few surprises.
The teammates are not irritating, but also rarely a big help.
The dark story around a totalitarian state doesn't have big quirks, however,
it's also not a disposable plot either. Devastation plays well and offers
some variety with the 2 play types, however, against other higher-quality
games it fails to compete with them.