S.T.O.R.M. Virtual Studio / American Softworks Corporation, Electronic Arts 1996

It's spiced-up a little with rendered graphics and cinematic cut scenes, but despite all that glitz, it's only a simple side-scrolling platform game. Year is 2055, energetic resources are nearly depleted. The B.A.E.R. (Bureau of Advanced Energetic Resources) had discovered the first deposit of praxillium, a new fissile element, more powerful than uranium, and not producing any nuclear Waste. After an explosion, the mining site remains silent, so the B.A.E.R. send the S.T.O.R.M to go and see what is happening. You are Andy Steale, pilot of the Submersible Tactical Operational Reconnaissance Module. The game is mainly a side-view Shoot'em up. You can use a robotic arm to pick up devices, you can send scuba divers to go in thinner passages). There is also 'interactive shooting' phases (rail-shooter with prerendered cinematic background). The game is a 3-CD set which includes about 45 min of CGI in two different resolutions, with about 12 different 3-part levels, supported by 12 original sound tracks composed by Christophe Zurfluh.
French 3CD ISO Demo 1.4GB (uploaded by Abandonware France)
Clone 3CD ISO Demo 1.18GB (uploaded by Egon68)
Full Demo 28MB (uploaded by MyAbandonware)

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