Fallout: New Vegas - Dead Money Obsidian Entertainment / Bethesda Softworks 2011

Dead Money is the first DLC and was first hinted via in-game graffiti. It was first released on December 21, 2010 for Xbox 360 and comes out on PC on February 22, 2011. It raised the level cap to 35 and added new achievements and new perks. Dead money's history centers around a forgotten Pre-war casino called the Sierra Madre (Mother mountain range in spanish) and a Brotherhood of steel ex-elder, Father Elijah who captures the courier and other characters forcing them to find a hidden treasure within the villa. The opulent and extravagant resort that was supposed to be the greatest casino in the west – except that it never opened. Bombs fell before the gala opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. After many years the climate control and air conditioning systems within the facility began to spit toxins into the surrounding city, causing a slow cloud and haze to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the Ghost People survived to call the city home, trapped inside what appeared to be hazmat suits and never speaking to their victims, only capturing them alive and dragging them away to the depths of the city deep within the Cloud. And so the Sierra Madre faded from memory, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status, a supposed "City of Gold" in the Mojave Wasteland where all the treasures of the Old World were rumored to be held. It was kept alive as a late-night saloon story by prospectors who'd claimed to have found maps leading there and were willing to part with the "map" for a few caps.
Screenshots/Infos
included in Fallout: New Vegas Ultimate Edition 19.4GB (uploaded by scaryfun)


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