Deadlode II The Coven 1999

Inspired by the QuakeWorld Team Fortress mod Deadlode created by Coven coder Kyle Mallory, Deadlode II takes strategy to new heights in Quake II. If looking for a substitute for Team Fortress, at this time there weren't any (Weapons Factory came later on). It has 14 new weapons, new buildings, effects, ammunition, inventory, maps and 2 training maps. Ten new maps feature a variety of goals, as well as Q2CTF map support. Goals vary from straightforward CTF to triggering radiation leaks, preventing nuclear missiles from launching, and more. A modular construction system lets you build turrets, sentry guns, mines, surveillance cameras, laser triggers, alarms and much more. Deadlode II's answer to player classes, profiles are totally customisable by both server admins and individual players... This means you can effectively create your own classes. All Deadlode II's weapons are defined in an easy-to-edit text file, allowing server admins or mod makers to edit the weapons or create their own. The flexible ammunition system allows weapons to use more than one ammo type, giving you even more ways of destroying your enemy. This Quake 2 addon is only partly recommended, because one needs a lot of "foreknowledge", patience, and a lot of time to play it well. It was later released as freeware on Mar 18, 2000.
Info/Screenshots
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Free Addon 53MB (uploaded by Gamers.org )


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