Defect Three Phase Interactive Pty Ltd 2015

Early Access Release As a lowly captain on a dead-end planet, you must build a ship, complete a mission and wave it goodbye when your crew defect to the other side. Then design a new ship to hunt down those mutinous traitors in an endless cycle of punishment and revenge. Don't make that new design too good though, because odds are you'll be fighting it pretty soon. Unprecedented freedom of creation - Create the most powerful ship in the galaxy piece by piece, with more than 100 components available and many more to come. Exploit your designs - Create the perfect design to complete the mission, but remember to build in a weakness you can exploit later when your crew inevitably turns against you. Epic scale - With unlimited combinations available from tiny fighters up to battle stations the size of a small moon. Dynamic Music System - Building your ship defines a music theme unique to that ship. The game has two phases: Construction and combat. The construction phase involves placing a power core that determines the size of the ship that can be built, and then adding a selection of ship components. These can be placed, scaled and rotated in any arrangement and will operate according to game rules/physics, affording you a high degree of creativity. Ship components have a range of stats and behaviours based on their main function. There are three main visual styles. TriStage components are very industrial and mass produced, SSN is a streamlined vision of the future and 2255 is a retro throwback to the days of pulp magazines and the space race. New styles and themes are planned, based on feedback from our community. Core - Cores are the power source of a ship and also the ultimate weak point. Weapons - Choose from lasers, blasters, missiles, torpedoes, mines, rail guns, turrets, flak guns, point defense guns and much more. Crew - They're just going to turn against you and chuck you into space, but sadly you still need crew to run your ship. Hull - Hull is where a ship gets most of its armour from. Wings - Despite what 'scientists' will tell you, spaceodynamics is a real thing and wings will help you to design a much more agile and manoeuvrable ship. Engines - The real difference between a good ship and floating space garbage. Special - Certain components will boost or specialize the abilities of your ship. Shields, radar, heat sinks, exhaust ports, ion intakes, flares and counter measures can all be used to give you an edge, but can also leave you vulnerable if you can't protect them. The combat phase involves you taking control of your ship from a top down 2D perspective and taking on enemy ships. If victorious, you move on to the next mission. If you fail it's back to the drawing board to design a new ship that might fare better. You will cycle between the construction and combat phases, creating and fighting in a continual progression through better and bigger ships as the missions and the story progress. After each mission, however, you will lose your ship to defection and will be forced to defeat your former crew in the following mission. This creates an achilles conundrum for the player. Build the perfect ship, but build in fatal flaws you can exploit later.
Screenshots/Video
Full Demo v1.0.23025 139MB (uploaded by scaryfun)


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