Red Eclipse / Blood Frontier Episode 1 Quadropolis 2007

Blood Frontier was intended as a modification of the Sauerbraten engine which was to replace all content. In a not-so distant future, the human race expands to other planets and creates Space colonies where robots and human beings live and work together peacefully… until a mysterious plague starts affecting them. This is the main plot behind Blood Frontier, an open-source first person shooter in which you play the role of an android who escapes the plague and must put an end to those dangerous hordes of infected creatures. Like in other games of this genre, it features several gaming modes (death-match, capture the flag and the likes). The game modes include lobby, editing, death-match, secure the flag, and capture the flag. The mutators in Beta 1 RC1 were multi-sided, team play, instagib, duel, last man standing, and paintball. What makes it stand out is its low gravity, and reinvented double jump. One press of the space bar makes you hop, a second gives your character a jet-pack like boost in whatever direction you're aiming. It mixes up both movement and combat, and it's great fun. The original developers discontinued the project but a new group used part of the source to create Red Eclipse in March/2011. The open source game using SDL and OpenGL allows it to be ported to many platforms. The game is a single-player and multi-player first-person ego-shooter, built as a total conversion of Cube Engine 2, which lends itself toward a balanced gameplay, completely at the control of map makers, while maintaining a general theme of agility in a variety of environments. It's a Quake 3 Arena-style first person shooter with some nice touches, including a wallrunning system, lots of bright colors exploding around and what looks like pretty good ragdoll physics.
Battle Frontier Free Game v0.85 ~403MB (@ Source Forge)
Fan-Made Maps
Red Eclipse Free Game v1.6 (Sunset Edition) 874MB (uploaded by Gamejolt)

    News   Legends World Forum     FAQ