Universal Combat 3000AD / Dreamcatcher Interactive 2004

Universal Combat brings the greatest components of war (land, sea, air and space) together in a single game. Conceived in late 2001 as Battlecruiser Generations, the fifth in the Battlecruiser series, the game has grown into much more than a massive space simulation. It's a game of incomprehensible scale that allows gamers to choose any aspect of combat they wish. In September 2003, Battlecruiser Generations was rebranded as Universal Combat in the interest of a more accessible action oriented approach for this fourteen year old genre spanning series which has grown beyond its typical space sim roots. The "Battlecruiser Powered" game focuses on action based gameplay while maintaining all advanced and exciting elements of previous products before it. It takes you into a seamless universe full of epic space battles, massive ground skirmishes, fierce naval engagements and even tense dogfights above the planet's surface. In solo mode or in multiplayer, in first- or third-person view, play as a marine, a star ship commander with a full crew, or a pilot in the latest space fighter. A massive game world consisting of more than 250 planets, containing more than 21,000 areas of interest (military bases, cities, star bases), 12 different playable races and a database of over 500 combat units, all rendered using high polygon count 3D assets. Virtually limitless game play with a 25 mission single-player campaign, 15 Instant Action Scenarios together with a freeform Roaming mo space/planetary and vehicular dynamics engine is included. An amazing new Terrain PTE-III engine with vegetation, wild/sea life etc. brings the game universe to life. This wildly ambitious simulation however has an almost incomprehensible interface, the absence of a tutorial both in-game and in the poorly organized manual, numerous bugs, and seems to have been rushed to finish and due to the long development time, the graphics are no longer state-of-the-art when the game was finally released. Only for those with lots of patience, there is a lot to experience but too realistic travel time between hot spots leads to tedious stretches. In 2008, the game was released for free without multiplayer.

See also: #Universal Combat MP: A World Apart

Screenshots
included in Universal Combat Collector's Edition v2.0 Full Demo 770MB (uploaded by scaryfun)
Infos
Freeware Game without Multiplayer 445MB (uploaded by Game Pressure)
ISO Demo 684MB (uploaded by scaryfun)


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