Sol Contingency: Proving Grounds Sol Contingency Team 2016

This is a six-degrees-of-freedom (6-DoF) action game where you strap your virtual self into a one-seater battleship and go to war against vicious drones, robots, turrets and other mechanical foes as you explore the mazes of planetary mines and research stations. Armed with lasers and missiles, you will choose your path through the claustrophobia-inducing tunnels, going not just left and right, but up and down too. With freeform rotation in zero gravity, your ship can go in any direction you want. This is the real definition of 3D shooting. Proving Grounds is a playable multiplayer preview version of the game which will pit you against other pilots across the world in a 6-DoF deathmatch as fast and brutal as you can imagine. It was made with the Unreal Development Kit (UDK), harnessing the power of Epic's Unreal Engine 3 to give the game a current look. The gameplay is very close to other 6-DoF games such as Descent and Forsaken. In fact, it was planned as a Descent remake but Interplay sent the developers a cease and desist order in 2014. Any propietary elements were removed and game development continued. Fight menacing foes in zero gravity using all three axes of the 3D space, speed down tight tunnels and mine shafts, fire powerful energy weapons, gatling guns and missiles, charge up your shields to survive the continuous onslaught, and finally, climb to the top and win the match.
Free Game 565MB (uploaded by Internet Archive Software Collection)

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