Receiver 2 Wolfire Games 2020

Release Date: Mar This is no arcade shooter, this is 100% gun mechanic realism. It 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features. Not your ordinary FPS - You won't find any loot crates or bullet sponges here. Every enemy can be destroyed by a single well-placed shot, using ballistic simulation based on data from shooting incident reconstruction textbooks. Practice the Receiver virtues of resilience, focus, and courage to resist the Threat. Features: Sidearms modeled down to every spring and pin; Enemies with physically-based damage models; Ballistic modeling of ricochets, penetration, and bullet drop; Train your mind to defend against the Mindkill; Become literate in how guns actually operate. With this sequel, we are doubling down on the aspects that made the original stand out: the detailed firearm controls and the tense, surreal atmosphere. Love them or hate them, firearms are everywhere in our culture. If you want to understand it then you must understand them as well. While many games include firearms, we felt it was time to have a game that is actually about them. Are there people or animals to shoot in Receiver? We don't believe so. All our information suggests that the Threat will only dream killdrones to attack you after the Mindkill, but there's no way to be sure. It has the same basic gameplay structure as the first, but more of everything. There are many more sidearms available, and while Receiver 1 simulated several moving parts for each gun, this simulates *all* of the moving parts. It's designed to be a single-player experience played on a monitor with a mouse and keyboard. What is the Mindkill? You are not yet ready for that knowledge. Only a Receiver who has truly Awakened can understand the nature of the Threat.
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