Call of Duty 2 Infinity Ward / Activision 2005

Call of Duty 2 lets players experience four individual soldier stories as they overcome insurmountable odds in multiple campaigns. Players have the freedom to follow each of the four storylines through for the ultimate character-driven experience, or they can engage in the historic battles chronologically for quick hitting action. Call of Duty 2's new engine and A.I. technology set the stage for authentic squad combat and astonishing action. Concealment can be key as battlefield smoke or even deployed smoke grenades cloud visibility. Weather effects such as the dusty sandstorms of North Africa and whiteout blizzard conditions of Russia, for example, will keep soldiers glued to their bunkers. The team has also employed a state-of-the-art Battle Chatter System that brings the action to life as squad-mates bark out context-sensitive updates in real-time to players through an advanced A.I. system. The player can crouch and lie prone, and is able to scale low walls and other obstacles. The player can carry two firearms, which can be swapped with those left on the battlefield, and also carries both fragmentation and smoke grenades. The player can use a gun's iron sights to aim more accurately. A compass on the heads-up display (HUD) shows both friends and foes, and objective markers to indicate locations the player must reach, areas to defend, or enemy cannons or tanks that the player must plant explosives on to disable. Emplaced weapons such as machine guns and flak cannons are available in some locations to take out enemy forces. In addition, some missions place the player in control of a tank. The player has a set of binoculars. While it is generally ignored during infantry-limited gameplay, it is vital to the long-range use of the 88 mm guns, Crusader tanks and one of the missions in which the player must direct artillery fire to defend a town. It is also important for scouting, though most of the game takes place in personal, close combat situations reducing the importance of this tactic. Should the player take severe damage, the screen will turn red and the sound of the character's heartbeat will become loud; this indicates the player's health is low. The player must find a way to stay out of fire to recover before entering battle again or else will die and have to restart at the last checkpoint. Health is only restored through automatic recharging when the player is not taking fire.
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Singleplayer Level Demo 656MB (uploaded by Game Pressure)
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Partial & Total Conversions
DVD ISO Demo 3.57GB (uploaded by Molitor)
Fan-Made Maps/Mods
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Call of Duty 2: Game of the Year - AlcoholClone DVD ISO Demo 3.55GB (uploaded by Shattered)

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