|This is a near-future story about a secretive, powerful LIMBO Corporation that
produces military hardware and provides specialized operatives for earth's
superpowers. When LIMBO suddenly withdraws all of its worldwide personnel to an
island-fortress in the Mediterranean Sea, the United Nations sends an elite unit
of counter-terrorist soldiers known as GUARD to investigate the situation. What
they discover on this remote island will forever change the world as we know it.
In mid-January 2006, it was decided to develop a PhysX-oriented multiplayer FPS
with Ageia, and they worked out some interesting mechanics to allow players to
use physical objects simultaneously with their gunplay. The production team
(Immersion Games) that Immersion Games works with had an interesting storyline
for a single player action-adventure FPS called CellFactor. So background elements
were adapted from the CellFactor storyline, combining them with the game play
mechanics worked out for a multiplayer game, becoming CellFactor: Revolution.
The entire development cycle for the demo took 2 months, from mid-January to
mid-March. There are thousands of interactive, networked objects, and they can be
broken into thousands more pieces. For example, when an explosion happens, you
need to be a lot more careful than in other games, because the exploded objects
and shrapnel can be just as dangerous as the blast itself. This forces players to
have a much greater degree of environmental awareness. You have psychic abilities
in the game which can be used to manipulate all physical objects of reasonable
mass; to throw at other players, create makeshift barricades, etc.