Code RED: Alien Arena / Alien Arena 2006-2011 COR Entertainment 2004

This is a new freeware game which combines tournament style deathmatch with the universe of CodeRED. This is a standalone game, that does not require Quake to play, just as the other CodeRED games. The game can be played as single player as well, advancing through the levels by defeating bots. It is fully configurable to whatever skill or scenario you want to play, including team play. The first release features 5 player characters to choose from, 10 levels, 9 weapons, both of alien and human nature, fully configurable bots, and external BotConfigurator program. It has vertex lighting on models, textured particles, stainmaps, and hi-res full color textures and skins. HUD includes player deaths and high scorer at all times. There are two versions of game engine plus the ability to turn off certain effects for speed. All source code is released with game. Version 2.0 added three brand new 1vs1 tourney levels, scripted shaders, quad and invulnerability shell effect added on weapon model and glass effects (helmets, tubes, etc) and intermission sequences were improved. Version 3.0 offered 16 levels (3 new CTF), 9 weapons and several unique powerups, 9 player models and configurable bots (with easy to use program) featuring combat techniques such as rocket jumping, strafing, jumping and crouching. It also featured CTF, Deathmatch, and Team Deathmatch rule options, textured particles, shaders, vertex lighting, stainmaps, and scripted fog, and a new external browser/game launcher. The final Version 4.0 had new CTF maps, improved bot AI, and all-new All Out Assault mode, in which players can hop into flying alien craft and battle one another. Alien Arena 2006 adds new things they were able to get from the Q3 source. It offers improved Bot AI, ehanced server browser, new menu and HUD, alternate firing modes, and more. Using the CRX engine, which is based on the Id GPL source code, AA2K6 now includes modern effects such as light blooms, multitexture combine, reflective water, textured particles, stainmaps, 32 bit color, vertex lighting on models, shaders, fog, and much more. Built into the game is a easy to use server browser which allows the user to query information about each server. A Q3 style console has been added, as well as colored player names. The best thing about the CRX engine however, is it's netcode and speed. Even on a modest system, you will get excellent framerates, and movement is still extremely smooth and fast, even on high ping servers. Bot AI has been improved with each release and is fully configurable using an external editor, and skill levels can be set in game. New is Deathball, a mode in which a player can get 10 frags for grabbing a ball and shooting it into a goal. Uranium Edition includes 34 maps, five modes of gameplay (DM, TDM, CTF, All Out Assault - in which players can enter vehicles, and Deathball), six mutators (instagib, rocket arena, low grav, vampire, regen, and excessive), 8 weapons (each with an alternate firing mode), and 9 player characters to choose from - all wrapped up in a retro sci-fi theme. It now includes a level editor, and the brand new Galaxy server browser, which also includes an IRC client to connect you to the channel where players can meet and plan clan wars and matches.
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Alien Arena - Reloaded Edition v7.60 383MB (uploaded by Game Pressure)
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Alien Arena 2007 v6.04 170MB (uploaded by ModDB)
Alien Arena 2006 - Free Game 151MB (uploaded by Softonic)
Alien Arena: Mercury Edition v7.65 466MB (uploaded by MegaGames)
Combat Edition v7.66 484MB (uploaded by ModDB)

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