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Which classic fps engines used cd audio?

Postby cbowling816 » Fri May 04, 2012 11:35 pm

I will make a list here and update it as needed for quick reference:
(these are the ones im interested in, if you have any others you want to know about let me know)

*edit* i will now be adding games that did for each engine to these for those interested
*edit* im guessing that hexen is the only doom engine game with cda, also i found operation body count used cda
____________________________
|-ENGINE-|-CD AUDIO-|-GAMES|
|Wolfenstein 3D | Y | Operation Body Count
|DOOM Engine | Y | Hexen
|Jedi Engine | Y | Dark Forces
|Build Engine | Y |
|Quake Engine | Y | Quake
|Quake II Engine | Y | Quake II
~~~~~~~~~~~~~~~~~~~~~~~
Last edited by cbowling816 on Thu May 31, 2012 8:59 pm, edited 3 times in total.
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Re: Which classic fps engines used cd audio?

Postby Trey » Sat May 05, 2012 12:31 am

Doom used midi, so did Wolfenstein.
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Re: Which classic fps engines used cd audio?

Postby cbowling816 » Sat May 05, 2012 12:42 am

i know that

i was wondering which engines though, cause i could have swore one of the other games that used the same engine as wolfenstein had cd audio, but i forget which one, and im not 100% sure if it was that engine or not
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Re: Which classic fps engines used cd audio?

Postby Delacroix » Sat May 05, 2012 5:17 pm

DOOM Engine used CD Audio. Hexen is evidence for it. Quake II as well.
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Re: Which classic fps engines used cd audio?

Postby Trey » Sun May 06, 2012 12:43 am

But... Doom was released first on floppy... no CD audio tracks on a floppy...
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Re: Which classic fps engines used cd audio?

Postby Delacroix » Sun May 06, 2012 3:33 am

The OP asked for Engine capabilities. If you focused on that, you'd know the answer.
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Re: Which classic fps engines used cd audio?

Postby cbowling816 » Sun May 06, 2012 5:50 am

true that doom was released first on floppy, but if it had later been released on cd with cda tracks, i would have put a yes on this engine
but if i recall correctly no version of doom supported cda tracks

however i am unsure if strife, or heretic used cda

*edit* i now know hexen does
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Re: Which classic fps engines used cd audio?

Postby Molitor » Wed May 09, 2012 12:05 pm

Jedi Knight (Dark Force II) uses the Jedi engine and its sounds don´t work without CDA tracks. So yes for Jedi Engine :idea:
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Re: Which classic fps engines used cd audio?

Postby Delacroix » Wed May 09, 2012 12:14 pm

Another classic FPS engine you have omitted, Unreal Engine uses CD audio as well. Klingon Honor Guard, Adventure Pinball and many other titles serve as evidence.
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Re: Which classic fps engines used cd audio?

Postby Molitor » Wed May 09, 2012 12:18 pm

So the music addons for rips of Unreal engine games use music extracted from the CDA tracks?

Oh and, about audio of DOOM, this awful clone has CDA tracks: http://www.legendsworld.net/shooter/game/1474
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Re: Which classic fps engines used cd audio?

Postby Delacroix » Wed May 09, 2012 5:18 pm

No. They are for games that use other formats natively, such as umx, ogg or mp3. Music addons for rips of CDA-using Unreal Engine games don't exist.

Josephine is a DOOM clone but is not on DOOM engine AFAIK.
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